


In Total War: Warhammer III's The Realm of Chaos campaign, the Realm of Chaos appears on the campaign map and factions can send armies there to fight and achieve campaign objectives. This is represented in the game as miscasts, though in the lore spellcasters will sometimes accidentally open portals to the Realm of Chaos, summon Daemons, or spontaneously explode. Due to the unpredictable and corrupting nature of the Realm of Chaos, all magic use (even by well-intentioned spellcasters) is tainted by Chaos and inherently dangerous. To put it another way, the Realm of Chaos is the source of all magic in Warhammer Fantasy. The Realm of Chaos does not follow the physical laws of our universe, and thus when the Realm of Chaos seeps into the Warhammer world it is perceived as magic. The Realm of Chaos is home to gods, malevolent daemons and the souls of mortals. The Realm of Chaos (also known as "the warp" and "the aether") is another dimension beyond the Warhammer world. In Total War: Warhammer III, Chaos corruption was expanded into 5 types: Chaos Undivided, Khorne, Nurgle, Tzeentch and Slaanesh corruption. In the Old World and Mortal Empires campaigns, there is a Chaos Invasion to provide an end-game challenge.Ĭhaos Corruption is a nefarious force which affects provinces in TWW1 and TWW2, changing and mutating the landscape and causing various penalties or bonuses depending on race/faction.


